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This article is about the 1987 game. For other meanings, see Dragon's Lair II.

DLPartII

Dragon's Lair Part II: Escape from Singe's Castle is the sequel to Software Projects' adaptation of Dragon's Lair. It was released in 1987 for Amstrad CPC, Commodore 64 and ZX Spectrum.

Overview[]

The previous game contained only 8 levels inspired by the original Dragon's Lair arcade game. More could not fit because of limited memory and space. The "sequel" provides 8 more levels from the original game.

Escapeintro

To explain the separate edition, the game manual provides the following original backstory: After rescuing Princess Daphne, Dirk the Daring decides to return to Singe's lair in order to claim the gold of the Lizard King.

The concept (and title) has been reused in the pseudo-remake Dragon's Lair: Escape from Singe's Castle (1990), which is also a pseudo-sequel of the adaptation for the 16-bit home computers.

Levels[]

River Caves[]

Rivercpc

Inspired by Underground River

Dirk paddles a boat in an underground river. He must avoid the whirlpools, and also navigate his way following the flashing pathways.


Boulder Alley[]

Bouldercpc

Inspired by Boulder Trench

Dirk runs in a slippery corridor, pursued by a giant crystal boulder. Dirk must avoid staying behind, too close to the boulder, but also avoid the pebbles, and jump over the holes

Throne Room[]

Thronecpc

Inspired by Throne Room

The room of the Lizard King. Dirk must avoid spells hurled at him by a crystal ball at the center of the room.


Dungeons of the Lizard King[]

Lizardcpc

Inspired by Lizard King / Pot of Gold

Dirk has lost his sword. He must navigate through this maze of doors and rooms, while hunted by the Lizard King. When he finds the Pot of Gold and his sword, he can defeat the Lizard King and escape the level.

(a 3d paper map for cutting and glueing has been devised by Gary Pen, in here and here

Magical Flying Horses[]

Bardincpc

Inspired by Flying Barding

Dirk must guide the Flying Barding through a long corridor avoiding stone walls and fireballs.


Doom Dungeon[]

Firecpc

Inspired by Fire Room

Another level with pre-determined moves. Dirk must dodge hazards such as fire and spiders.

Mystic Mosaic[]

Squarescpc

Inspired by Tilting Room

A room with one exit and several disappearing tiles. Dirk must find a path through the concrete tiles and stay on those that will remain in the next "turn". If he takes too long, a bat will appear, which he may slay with the sword.

Mud Monsters[]

Mudmencpc

Inspired by Mudmen

This level is a bit similar to the last level of the previous game. Dirk must avoid the Mudmen, jump a crevice and reach a bottle, which will create a cloud that will lead him to freedom.

Trivia[]

  • The plot of the game shares some similarities with the Marvel Books' Big-Looker Storybook "Dragon's Lair: The Quest for the Stolen Fortune" (1984) in which Dirk enters the castle simply to reclaim the treasures guarded by the Lizard King at the request of Princess Daphne, as opposed to rescuing her from Singe's lair.

External links[]

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